Release 0.2.4 Available
Release 0.2.4 Available
This version includes many enhancements that focus on:
– Rendering engine updated to Ogre3D 1.8! Indeed, most available exports (including OgreMax) no longer support Ogre3D 1.6.
– Most of the 3D engine code was rewritten for better performance concerning the use and readability of the source.
– Optimizing the management of physics.
– Supports 3D sound (via OpenAL library CAudio)…
NEW FEATURES
We also integrated a whole series of new PlugITs including:
– “FPS Like ” Navigation, lets you use the keyboard controls w, a , s, d to move position and using mouse for camera orientation.
– “move to” function helps move an object or the camera at a given position.
– “RSS” plugIT, you can read an RSS feed in real time in your 3D scene
– Instantiate plugIT, you can dynamically load and unload . XOS scenes (OpenSpace3D Format) and manage game levels.
And many more to discover in the history …
NEW RENDERING METHODS
Concerning rendering OpenSpace3D now supports textures and reflection and we offer you new resources of default composition shader :
– Old Tv
– Night Vision
– Bloom
– Glow
– Blur
– ASCII…
NEW TUTORIALS
A new support page is available to help you :
– 5 video tutorials are now available on OpenSpace3D Youtube Channel and we offer you the template to work on it …
– The documentation is being updated, a partial html version is available in the support area the missing items are available in Pdf version (accessible from the menu start/OpenSpace3D/Documentation).
English version (automatic translation Google Translate)
WORKS IN PROGRESS
We are currently working on the following subjects :
– Management of natural environments (water, sky, sun …)
– Management of new HCI: Kinect/Nonin/5DT/Epoc/SpacePointFusion
– Managing a web browser into a 3D container
OpenSpace3D at Laval Virtual
I-Maginer and OpenSpace3D team will be on booth F8 at Laval Virtual Exhibition from April 6th to 8th, 2011.
A presentation of OpenSpace3D will be conducted during the Innovation Showcase on Thursday, April 7th at 15h.
Registration and information on the Laval Virtual website