OpenSpace3D 1.92

OPENSPACE3D V1.92: Elevating Visual Realism

Embark on a journey of visual sophistication with OpenSpace3D 1.92, introducing cutting-edge features that redefine visual fidelity and amplify creative flexibility in content creation.

Ignite your creativity with the inclusion of PBS material, GLTF2 support, Rect Light, VR Passthrough, and Android speech recognition. Transform your imaginative visions into immersive and captivating experiences.


OpenSpace3D PBS materials

PBS Material Support

Immerse yourself in the power of physically based rendering with the introduction of PBS (Physically Based Shading) material support.

Enjoy a smoother workflow with improved compatibility for GLTF2, a widely adopted open standard for 3D asset delivery.

Explore expanded options with Roughness and Metalness integrated into one texture in the Material Editor.

New Features

Introducing a new network PlugIT that allows instantiating a project for each network user.

Several other PlugITs have been enhanced, including voice recognition now available for Android, the Joypad PlugIT, and many more.

Hand tracking and passthrough mode are now available for Pico headsets, with an example and template for quick implementation of this functionality.

OpenSpace3D 1.91


OPENSPACE3D V1.91: New release

This new OpenSpace3D version add new features and correct some issues from the previous release.

The issue with some AMD cards and 3D models have been resolved.
Portable version of OpenSpace3D have some more settings to allow to choose the user directory. This will help some school with locked computers to make only one software installation for all users.


New plugITs

A new Items plugIT allow to clone an object several times to make items to collect for games.
Since a lot of users use the Micro:bit card, a specific plugIT along with a firmware for the card have been added to control inputs/outputs from OpenSpace3D serial communication.

OpenSpace3D 1.90


OPENSPACE3D V1.90: New release

OpenSpace3D 1.90 introduces OpenXR support for virtual reality devices, along with a new export platform for Pico devices allow you to run your VR APP directly on any new Pico XR devices.

The 3D engine now allows the use of DirectX11 for rendering under Windows, this allows better performance on certain computers as well as Windows Mixed Reality support for VR.
The VR templates have been updated to use OpenXR.



The 3D engine now support all compositors and effects on Android.
The 3D model import library has been updated to gain ever more compatibility.
Android export now use the Android API 33 to keep the Google play compatibility.