OpenSpace3D Trailer

Waiting for the release of the first OpenSpace3D video tutorials, planned for the end of the year, here’s a teaser presentation of our development platform for interactive 3D real-time projects. Thanks to Irvin for the design and implementation.


Discover OpenSpace3D

sochik2begeek Website

I-maginer will present OpenSpace3D during the SoChik2beGeek event on September the 30th.
Discover OpenSpace3D in a friendly atmosphere, and discuss over a drink with its creators.

This event will be held at the « Compagnie du Café théatre ». To participate, sign up on the Website SoChik2beGeek



OpenSpace3D 0.2.3 is out!

Fire on!

For the new 0.2.3 version, we update lots of PlugIts (viewport, WiiTools, textures and materials…), and applied some minor bug fixes (installer, and node animation importer).

You can also rename all the objects in your scene using some aliases, and set a maximum rendering distance for each one.

Another big change is the “standalone application export”, that let you generate an executable file, with all data dependencies linked to. So, it’s really easy now to redistribute your application, or make an USB sample key!

And, you certainly notice it, but we have completely changed our website, to match OpenSpace3D visual identity!

For now, the setup is available in the support section.

Download OpenSpace3D



OpenSpace3D June release 0.2.2a

Hello Andy!

Another month, another version of OpenSpace3D : version 0.2.2 is available!

We have done a huge work on HCI (or Human-Computer Interactions) interfaces. Now you can easily manage the well known Joypad (by the way, Wii Mote was already supported), plus a bunch of less known interfaces, like the Text to Speech generation, Voice Recognition, and the innovative brain-computer interface NeuroSky Mindset headset.

And, as usual, all of those news functionalities are easily usable in your applications without coding, thanks to OpenSpace3D’s PlugIT system.

On the visual side, we are now supporting Ogre’s particles scripts (work is in progress to make a particle editor available), and you can also render the scene in wired mode. We also added a tool-bar that let you test an animation or a particle system within the editor interface.

Furthermore, the editor now allows panel resizing, multi-selection on PlugITs, and much more !

And last but not least, we have greatly optimized the OpenSpace3D object management system (scene loading time, physics, etc. are improved).

Go to the download section to give it a try. You can also check our online demos, Kid Kitchen (a serious game on home safety), Car Showroom (if you got a microphone, you can now change colors by voice!) and a Virtual Tour.

Download OpenSpace3D


OpenSpace3D May release

Browsers

Version 0.2.1 is available for OpenSpace3D!

It incorporates significant improvement on the management of browsers for the online distribution of real-time 3D applications performed with OpenSpace3D

We have also optimized the Scene loader, made corrections in the management of materials, and improve usability by adding the Drag and Drop function for importing resources.

Go to the download section for details.

Download OpenSpace3D


OpenSpace3D April release

os3d020The last version (0.2.0a) is now available.

This version introduce new features like, skeletal bones manipulation, a better animation support, compositor effects and more.

New examples and the “Kid Kitchen” demo are included in this version.

Go to the download section for details.

Download OpenSpace3D


KID KITCHEN, a serious game on home safety

Kid Kitchen

On the occasion of the Laval Virtual trade show, I-Maginer will release a new application demo : Kid Kitchen, a serious game on home safety for children in the kitchen aimed for young parents.
Based on a universe inspired by cartoon, Kid Kitchen includes the concept of crash test applied humorously to the child in the kitchen (test different hazards situation).
The scenario is based on both the dangers of kitchen for children and the world of crash testing, thus, the camera, tinted windows, adapted logos, will be part of the decor. It takes place in several stages:

  • Preparation of the room by the parent. Using cameras, he/she will place the appropriate tools to secure his/her environment.
  • Opening a door, which lets the child, equipped with his crash test helmet, enter.
  • Child’s walking in the area of the kitchen, monitoring the child is done by an automatic change of cameras to the best viewing angle.
  • The child tries every means possible to hurt himself and test the security of the kitchen. If successful:
  • The view changes to the cameras that show a predefined cinematic / animation, in which an accident happens to the child.
  • The animation freezes on the injured (or weeping) child and displays a small message explaining the behavior (preventive or curative) to have this type of situation. The message needs to be checked to disappear.
  • After having finished his tour, a small animation starts (depending on the number of errors found), then the child is released.

This new application uses the latest version of Openspace3D, an open source user friendly platform for the development of interactive 3D environments.

Kid Kitchen online demo