Release 1.5 Available

OPENSPACE3D V1.5

This new version of OpenSpace3D contains a lot of new features.
The 3D rendering has been enhanced, ambient occlusion and new shadows techniques were added.
The editor have new plugITs, including the management of vehicles and constraints between objects in physics, and optimizations, in particular on projects loading side.
We have also created new demos and examples for a better understanding of OpenSpace3D.

 

vehicle
planetear

 

NEW PLUGITS

New physics plugIT are available. The “Physic vehicle” allows the creation of vehicles from different objects, and the physic contraints plugITs like “ball and socket” or “hinge”.
“Area” plugIt allows to create a button with an activation delay, it can be used with the mouse or the Kinect to, for example, trigger an action with the hands.
“Animation switcher” permits to assign several animations to an object. You can easily create transitions between the animations of a character.
“PDFview” can open and control a PDF file into your application.

 

rtt
pilot

 

FIXES AND CHANGES

Many plugITs have benefited of improvements, taking in count the users feedback.
Some editor interfaces have been reworked, the rendering setting has been unified in one interface with the addition of ambient occlusion (SSAO) and HDR settings.
The shadows settings interface were simplified and permits to choose two new real time shadows techniques, PSSM (Parallel Split Shadow Map) and CSM (Cascaded Shadow Map).
A new release of the Kinect pack is also available, and now support the detection of the number of user fingers. Associated with the “gallery” or “object control” plugIT, it can be used to manipulate the pictures or an object with the hands.
The documentation has been updated.