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"Physic ball and socket" PlugIT

This PlugIT allows to create a ball and socket physics constraint.

 

Parameters

1

Name of the object which the constraint will be applied.

2

Name of the parent object which the constraint will be applied. If there is no object, then the world will be used as a reference for the constraint.

3

Enables/Disables the collision between the two objects.

4

Defines a method to define the constraint position. Depending on the child, the parent or a customized object.

5

If the position is on a custom mode, then you can set the position from a scene object.

6

X position of the constraint.

7

Y position of the constraint.

8

Z position of the constraint.


 

Parameters

9

If checked, enables the angle limitations on the constraint.

10

Cone angle of the constraint.

11

Minimal constraint of the constraint.

12

Maximal constraint of the constraint.

13

Defines the necessary force on the constraint in order to break it. If the force is defined at 0.0 then the constraint can not be broken.

14

Enables the PlugIT when the application starts.


 

Events

Force

Sends the applied force over the constraint.

Broken

This event is sent when the constraint breaks.


 

Action

Enable

Enables the constraint.

Disable

Disables the constraint.