Posts Tagged ‘OpenSpace3d’

New version of the Google Sketchup exporter

9 June 2011No Comments

A new version of the Google Sketchup Exporter is available on the download page This version allows to export all your models into OpenSpace3D, with separate objects, in order to make them interactive. A quick video tutorial is available on our Youtube channel. It shows how to make a virtual tour with interactive content in [...]

Release 0.2.5 Available

13 May 20111 Comment

This version contains the news features that we had showed at the Laval Virtual exhibition, which took place from 6 to 10 april 2011, the most noticeable feature being the kinect integration. The OpenSpace3D team like to thank all visitors that came to visit us, the K’AndyNect contest players (whose winner, named Laurent ENGELS, won [...]

Kinect in OpenSpace3D

No Comments

As part of the new release of OpenSpace3D, we provide a new plugin, that manages Microsoft Kinect. So, now, there’s no need anymore to code to make a kinect application, just a few clicks are necessary. The “plugIt” supports automatic detection of a biped skeleton (standard bones names from 3DSMax, but it should work with [...]

Win a Kinect

1 April 2011No Comments

LAVAL VIRTUAL : from April 6th to 8th come and play to our new virtual reality game : K’ANDYnect, the highest score of the 3 prodays will win a KINECT.

Release 0.2.4 Available

22 March 20111 Comment

This version includes many enhancements that focus on: – Rendering engine updated to Ogre3D 1.8! Indeed, most available exports (including OgreMax) no longer support Ogre3D 1.6. – Most of the 3D engine code was rewritten for better performance concerning the use and readability of the source. – Optimizing the management of physics. – Supports 3D [...]

OpenSpace3D at Laval Virtual

15 February 2011No Comments

Discover OpenSpace3D during @LavalVirtual event, from 6 to 10 april 2011. Come to meet the team, view all new features and platform demos on the F8 stand. More info and registration at www.laval-virtual.org

OpenSpace3D 0.2.3 is out!

30 July 2010No Comments

For the new 0.2.3 version, we update lots of PlugIts (viewport, WiiTools, textures and materials…), and applied some minor bug fixes (installer, and node animation importer). You can also rename all the objects in your scene using some aliases, and set a maximum rendering distance for each one. Another big change is the “standalone application [...]

OpenSpace3D June release 0.2.2a

22 June 20101 Comment

Another month, another version of OpenSpace3D : version 0.2.2 is available! We have done a huge work on HCI (or Human-Computer Interactions) interfaces. Now you can easily manage the well known Joypad (by the way, Wii Mote was already supported), plus a bunch of less known interfaces, like the Text to Speech generation, Voice Recognition, [...]

OpenSpace3D May release

21 May 2010No Comments

Version 0.2.1 is available for OpenSpace3D! It incorporates significant improvement on the management of browsers for the online distribution of real-time 3D applications performed with OpenSpace3D We have also optimized the Scene loader, made corrections in the management of materials, and improve usability by adding the Drag and Drop function for importing resources. Go to [...]

OpenSpace3D April release

6 April 20101 Comment

The last version (0.2.0a) is now available. This version introduce new features like, skeletal bones manipulation, a better animation support, compositor effects and more. New examples and the “Kid Kitchen” demo are included in this version. Go to the download section for details.